Despite the great community work, which created a multiplayer to the previous installment of the series, have inspired professionals, the new project was another focus. “Just as Just Cause 2 was known to be a sandbox with a gigantic open world – and surprised many by showing that the islands could do that – we wanted to replicate the same experience with updated physical and mechanical, focusing exclusively the players, “said the executive in a chat with GameSpot.
Just Cause 3: Users Multiplayer Sandbox Experience
This focus on the user experience really seems to have been the North’s development of Just Cause 3 for the Avalanche. According Lesterlin, the studio paid attention to what his audience wanted and liked about the franchise and tried to serve you in the best possible way. The fact that gamers become passionate about sharing their maneuvers and made insane in the game world, for example, indicated a good path to be followed by the production team. Thus, the developer worked hard to include an intricate system of challenges, rankings dispute to time in ghost mode and the chance to cause your friends so they try to repeat some explosive action in the game. According to the director, the tools made available by the different content sharing platforms to complement very well the news, either by the PS4 Share button, uploading feature videos Xbox One or even the spectator mode Steam.
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“Having all these things available is something perfect for a title Just Cause. That’s not to say we never will think of a multiplayer in the future, but this time, we wanted to dump all our love and energy into a big sandbox single player, just for starters, “analyzed the executive. Just Cause 3 follows the final stages of development by Avalanche Studios and is scheduled to hit stores on December 1, with versions for PC, PlayStation 4 and Xbox One.