The information is from The Verge, who also remembers that the tech giant Microsoft has been for some time showing great interest in new technologies for games. In 2015, for example, the company bought Havok, the division of the giant chip maker Intel that created a graphics engine that is behind the physics of many current titles. In 2017, it was Simplygon’s turn to be acquired, a company specializing in 3D graphics optimization. In the last week of January, the tech giant Microsoft bought PlayFab. This is probably the most compelling evidence of the company’s interest in cloud gaming, as PlayFab offers technologies that allow developers to take games to the clouds more easily. As the tech giant Microsoft has been handling the issue with discretion, it’s still unclear how the new service will work, but it will likely follow a subscription model similar to what’s adopted in PlayStation Now or GeForce Now (Nvidia) – maybe the company does an adaptation on the Xbox Game Pass platform. Note that the idea is not only to allow downloads or access certain resources online but to make game processing from the servers, at least in part: to be released this year, Crackdown 3 is an example of a game that promises to enjoy the power of clouds. Overall, this is a gigantic challenge. In addition to the great infrastructure on the platform, it is important that the user has a fast and stable internet connection.
People willing to bypass the limitations the tech giant Microsoft has. The gaming cloud team will be led by Kareem Choudhry, a software engineer with 20 years of home who has been through the divisions of Outlook, DirectX and more recently Xbox. Choudhry himself says the tech giant Microsoft has bold goals: “We believe there will be 2 billion players in the world, and our goal is to reach each of them.” This is where clouds can make a difference: the plan is to reach out to these players regardless of the devices they are using. But that’s not to say that conventional video games are ticking away. As leader of the Microsoft games division, Phil Spencer said he is convinced that games in the clouds will gain more importance in the coming years, but these platforms will coexist with the consoles for some time, precisely because, despite the advances, the gaming cloud will still have many limitations. So, what do you think about this? Simply share all your views and thoughts in the comment section below.